L

Locus Chain

LOCUS

分散型台帳プロトコル

パフォーマンス

RD 人気指数

210.00% (24h)
0100200300400500
プロジェクトランキング: 2753/12908

RD 成長指数

1030.24% (24h)
0400800120016002000
プロジェクトランキング: 4377/12908
比較:
1h24h7d30d60d90d
0.10%1.87%4.00%24.65%26.29%6.52%

比較

イベントカレンダー

May 31, 2019
Locus ChainがLOCUSトークンを発表しました

トケノミクス

進行状況のロックを解除する

ロック解除済み5B LOCUS(81.83%)
ロックされた1B LOCUS(18.16%)
追跡されていません7B LOCUS(100%)

データソース: CoinMarketCap

LOCUS is the native token of Locus Chain (a DAG dynamic-sharding L1), used for transaction fees, staking for network security and governance; after the ERC20 it migrates to mainnet, with a fixed supply of 7 billion and no burn.

トップホルダー

ポジションの住所トークンポジション数割合価値
0xbbf3...6aa9LOCUS2,332,000,58833.31%$11.38M
0x8b21...fb89LOCUS1,200,000,00017.14%$5.85M
0x8205...941aLOCUS240,909,336.593.44%$1.17M

更新をフォローする

フォローリスト

キャラクター

Locus Chainについて

Locus Chain is a public Layer 1 developed by Korea's Bloom Technology, whose core developers came from Blueside Engine, the country's first commercial game engine, and hold a dozen-plus software copyrights. It targets decentralisation and scalability together: consensus pairs an account-wise transaction chain on a directed acyclic graph with Byzantine fault tolerant finality, and a verifiable random function then draws a proposer committee from stakers, keeping energy use low and committee selection unpredictable.

Scalability rests on three pieces. Dynamic sharding splits and migrates shards under load, cutting the network share each node must cover to roughly the inverse of the shard count. Verifiable pruning uses a skewed Merkle tree so a node can delete most historical data locally and still validate it against hashes. Contracts run on an Ethereum-compatible virtual machine environment, with several parallel VMs sharing execution. The team states that nodes can run on a Raspberry Pi, in a browser, or on IoT hardware, with ledger size held in the 10 GB range, which suits applications that push large read/write volumes on-chain. Its GameChain variant has run in place of conventional servers in the Steam title Kingdom Under Fire since 2023, and a large public test was held in December 2024 with shard, node and throughput figures published live.

更新日: Oct 30, 2026

On January 13, 2026, Locus Chain signed an agreement with Dubai-based commodity trader Asara Group to build an RWA tokenization platform for physical commodity trading, targeting a commodity market worth roughly USD 6 trillion a year, with steel accounting for about USD 1.5 trillion. The plan runs in two phases: tokenizing active commodity trading first, then extending to upstream assets such as mines and mineral resources.

On October 15, Bloom Technology said it had completed an eight-month validation of the Locus Chain Testnet V2 — the network ran without interruption over the final three months — and moved into V3 operation. V3 focuses on version management that allows protocol upgrades without network downtime, a revamped VME smart-contract execution environment, stronger EVM compatibility and better use of zero-knowledge proofs in Solidity contracts; multi-layer dynamic sharding has entered internal testing, with node load expected to fall about 50% versus the current architecture. The concurrently disclosed LDEX orderbook DEX test showed order processing and execution up to 3x faster than existing high-performance DEXs.

Locus Chain's Future strategy and roadmap: On the roadmap, the team said mainnet launch will follow V3 validation, with version management supporting feature upgrades during mainnet operation; dynamic sharding and verifiable pruning will then move to production, LDEX will expand into finance, gaming, RWA and digital payments, and the Asara platform will roll out commodity trading on-chain in phases.

更新日: Oct 30, 2026

Sang Yoon Lee — Founder & CEO; pioneer of Korea's video game industry; founded Bloom Technology in 1994; vice chairman of the Korea Blockchain Association.

Sejung Kim — Co-founder; nearly three decades in gaming; CEO of Blueside and business head at Bloom Technology.

Jake Joo — CTO; MS in computer science from Hanyang University; over 20 years of game and software engineering experience.

更新日: Oct 30, 2026